Truely Scary *#&@ – F.E.A.R. 2: Project Origin

As a life – long PC Gamer I have played many “Scary” games, but nothing rivals the F.E.A.R franchise. The sense of timing combined with a downright creepy atmosphere allows this game to really make you think twice about going through that dark room (the school in particular). F.E.A.R. follows up the original very successfully delivering everything you have come to expect from Monolith, intense action, deep story and of coarse Alma.

The storyline is told out through short cut scene sequences but a lot of the back story and many of the details are delivered through pieces of in-tel collected throughout the game. If you are not taking your time going through the game and exploring through the nooks and crannies you will miss out on many of the important details. Graphics are superb, and environments are partially destructible when they need to be; backed up by the Havok physics engine allows the game to feel quite realistic.

In the PC version of this game your going to notice that the game stutters when saving which can pull away from the immersiveness of the game. There are a few issues with the volume levels of the game particularly the voice to the ambient sounds of the environment, I found myself going back a few times to listen closer to what was being said. Depending on your skill level in shooters, you might find that the gameplay is rather easy with few tense give it everything you got fight sequences, a lot of people are going to want to turn up the difficulty to hard to get a really thrilling experience from the game. While the game fails to innovate in any way shape or form you would be doing yourself an injustice in not playing F.E.A.R. 2: Project Origin, if not on the PC, at least on the Playstation 3 or the Xbox 360. And please: don’t forget to turn out the lights and crank the volume knob to the right!




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